Section 3 «Tactics and Advice»
PvE: Fairly easy here. Use «Bite!» (if you have it from talents) or «Grab!». If you want you can hit the mob with «Lightning Bolt» while you’re running. When we are in close combat range spam «Tiger»-«Wolf»-«Tiger»-«Wolf». In between «Tigers» (if enough mana) you can use other spells or give commands to pet instead of using «Wolf» you can order commands to your pet or use spells.
Don’t forget to interrupt the mob’s spell casting with «Boar», «Charge!» or, if the are on cooldown, with «Lightning Bolt». If the mob is a mana user then spam «Vortex» and «Charge!». Don’t forget to use «GH» when ever its off cooldown.
PvP: Not so simple here. The most important thing is to get in melee range of your opponent and this is where they will do everything to prevent that. You can start from far away by ordering your pet to attack with «Bite!» if the opponent is physical class or «Charge!» (because it Silences the opponent) if it’s a mana user. When you are in melee range, activate «GH» and hit him with everything you have. Don’t forget to «disable» your opponent – interrupt casts and put up «Silence». We have a great advantage – we have very fast attack speed which allows us to remove mage/necromancer barriers and overflow paladin barriers very fast. Try to hit your opponent with «Tiger Strike» when they have a vulnerability on them. Don’t forget to use «Sleep» against physics and «Deadly Potion» against healers (try to set it up so that they have «Open Wounds» at the time). Don’t forget to use defensive and healing skills. «Curing Potion» and «Natural Balance» should be used as a last resort (but don’t delay too long or you will die). Against stalkers it is best not to use «Tree Bark» at the beginning of the fight but rather near the middle when they finished using all of their «enchanted arrows». Another tactic is to send pet it, then use «Wasp Swarm» and put a «Storm» on their head, while your running up use another pet command and hit them with «Lightning Bolt». However, this is just general advice, every fight can be drastically different and as such your tactics should change accordingly.
Party: Because Druids are so well rounded our role in the party can vary greatly, depending on the situation. Usually our role is to damage/control/weaken the mob. A good druid can tank a little if main tank is down, heal for a while if the main healer died, control for a bit if a mob is on the loose that is determined to kill the healer or another party member
Result: We get a well rounded and interesting character that in the right hands can do miracles in PvP and PvE. However, he needs care – gear him well, feed him and so on. To be serious, melee Druids have many challenges to overcome but once you do overcome them you will become a guru for this interesting and unpredictable class!!
Some good, general advice:
- Don’t forget to use Elixirs made by alchemists, sold by vendors or the ones from cash shop if you have crystals – they make your life easier by a lot.
- Poisons made by alchemists do pretty good damage and because we are going to be fighting close combat they are pretty good to have.
- Anti-poisons made by alchemists really help in PvP and PvE so don’t forget to grab them.
- Don’t forget to hand out «Curing Potion» to your group and if it’s a PUG then tell them that you handed them out and instruct how to use them.
- Don’t forget to visit «resell» (3rd vendor tab), sometimes you will see excellent gear there that you wouldn’t be able to find anywhere else.
- If you have «Fever» from an enemy Necromancer, please move away from the party so you don’t infect them all with it.
- Don’t forget to use your environment to your advantage in PvP, for example run behind a tree to prevent a caster from doing something bad to you.
Credits: Sly_Lynx
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